Life stories in Finland

Are you looking for stories in Finnish to practice your language skills?,
Are you teaching Finnish to someone else?,
Would you like to write stories for people learning Finnish?,
Do you want to discover Finland?

When at least one of your answers is affirmative then we would like to talk with you!

If you are interested to know more about how we can help each other, please register to our project’s list Suomea Tarinat  by register your information below:


[sibwp_form id=3]


Some background information:

Learning a new language takes time. Often adults aim to learn a second language by enrolling themselves in a course(s), or by buy books to learn, also by utilizing apps to memorize words, etc.  All those channels are useful.

However, we notice that  when children learn a language, they are surrounded by stories which are meaningful for them. Those stories often are told by their parents or through books.  Nevertheless,  “adults” often do have access to meaningful stories, as second language learners, that allow them to understand words and sentences in context.  Stories are important as they offer meaning to the words through sentences, paragraphs across the whole narrative.

As members of Ubium are learning the Finnish language, and we that learning Finnish as a second language, or any other language, implies personal effort and community support. To complement the existing tools, we started to write short stories to support the learning curve.

The stories emerge from our daily life in Finland. They utilize vocabulary that multiple books and sites are using to teach Finnish language, hence the stories help the readers to practice their vocabulary. Each story has been also controlled by Finnish native speakers.

Hope we can help each other sharing small stories that allows to learn Finland and learn Finnish!

 

Elämän Pitkospuut

Ubium has the pleasure to present this wonderful documental which shows the use of our editor MINE within the project of  Elämän Pitkospuut. This project was lead by the Evangelical Folk High School of Kitee . The aim of the project was the integration and empowerment of vulnerable groups into our society.

We are very proud of all the participants of this project, the storytellers and the facilitators. Also we are thankful to contribute with our expertise (in storytelling, contextual games, co-creation) and with our game editor titled MINE-editor.

The result has been enlightening for all of us who were part of this journey, and we hope this documental serves to others to keep sharing their stories!

Päätösseminaari Elämän Pitkospuut project

Slowly we are reaching the end of  Elämän Pitkospuut project.

Elämän Pitkospuut project has been ahead its time. It started before the immigration wave towards Europe in 2015, when visionaries in Kitee started to explore how to integrate vulnerable groups in our society.

Elämän Pitkospuut project got funding, ubium was selected to be a provider to support the project participants to create their digital stories.  Today, almost two years later, we have great storytellers. Authors we can read and who have learned a myriad of things in the process to be authors.

Thank you for letting us be part of this journey, and here we present 3 of the multiple stories produced in this period.

Enjoy!

 

 

 

Presentation at ELAN Network Technical Mission Event

On September 5th we gave a presentation at the event organized by the ELAN Network. ELAN is an European and Latin American Technology based Business Network.

The event took place in Espoo, Helsinki, from the 5th to 9th of September 2016. It was an intense event rich of information, with interesting people and it gave considerable food for the thought.

We can share you our presentation here:

Looking forward for potential new projects!

=====

written by cais

Video: Windows to the World

Originally, we thought to release this video after the summer holidays. The idea behind that deadline was to reach our partners (most of them might be in holidays now) and with the video trigger an smile on them from our adventures at the beginning of the year.

However, as we presented a glimpse of the video at iCOMM 2016 and from that talk we compromise to share the video with different parties then…. Today we decide to publish officially the video in our website. Then, it is our honor to present the wonderful work of mekastamo and publicly thank the work of talented persons (Claire and Christian) who help us into creating something meaningful for an audience.

Without further ado, here is the video Window to the World, please enjoy!

=====

written by cais

iCOM 2016 – presentation at the Market Place

This year iCOM was in Milano, Italy. The event was spectacular. Ubium presented its project Windows to the World at the Market Place of Exhibitions and Ideas organized by the ICEE committee.

It was a 5 min presentation, so very challenging. In this post we want to share our message to you and in a later post we want to share our impressions from iCOMM 2016.

Due to the importance of this presentation, we decided to present the video we had prepared from Windows to the World project. So, here is our presentation where the video is embedded:

or alternatively as a premier you can also watch “Windows to the World” video in here:

We also can share your our rational behind all these work:

Display windows are used by museums and stores to attract visitors to their facilities. Display windows are often located at larger windows in the front facade and inside the lobby of the facility. For centuries, the objects displayed at the display windows have been the same, that is dressing the window while displaying the relevant objects with their corresponding descriptions.

Today museums have to compete for the visitors’s attention through an increasing number of amenities, e.g. with amusement parks, shopping malls, digital entertainment, and distance education. Furthermore, we live in an era where the design of services focuses on user experience. Thus, it is time to question how museums can increase their visitors’ user experience when harmonizing with the museum’s objectives and museum’s learning agenda?

Windows to the World is our first exploration to offer new possibilities to museums. We conceptualized and developed a photography and musical exposition with a digital interaction through the display windows of the exhibit. For 24 / 7 during 45 days the photographs and orchestra music was available for enjoyment for anyone at front of the display windows.

Furthermore an interactive digital game matching the exhibit was developed and integrated with tools to deliver further information to pedestrians. Thus, individuals were allowed to interact with the exhibit through the display window and gain further information about it and increase interest about it. The set up allows to know how many observers transform themselves as active visitors during their interaction with the windows.

Thank you for reading!

=======
written by caislas

What do we mean with serious games?

We were invited to give a talk at University of Vic, for their second edition of Games for Everything meeting, Games4*

After talking with the organizers and based on our experience, we selected the following topic for our talk: what do we mean with serious games?  To prepare this talk was a pleasure. For those who knows us, we have been working with games to support learning for over a decade and it is important to share this knowledge to understand what is new with what we are doing and what is not.

If you are interested in the talk you can find it here:

 =====
Written by caislas